Claptraps and Bandits (The Inofficial Borderlands Roleplay)

ECHO INFO:
Name: [Choose name]
Gender: [Choose gender]
Class: [Choose out of BL2/TPS classes, you can also multiclass via level-up score added to attributes.]

CHARACTER INVENTORY:
[Roll D10 for weapon manufacturer]
[Roll D10 for weapon class]
[Roll D10 for shield manufacturer]
[Roll D10 for shield capacity]

CHARACTER INFO AND BACKSTORY:
[Insert realistic, lore friendly backstory fluff for character]

Marcus Explains: Rolls!
A D9 roll can determine the outcome of your current scenario and in character creation, it can either boost you up or make the beginning of the game very difficult for you.

A D10 Roll List for Weapons and Classes:
10: No Weapon      10: No class, so no weapon
1: Dahl
      1: Pistol
2: Hyperion      2: Submachine Gun
3: Jakobs      3: Shotgun
4: Torgue      4: Assault Rifle
5: Maliwan      5: Sniper
6: Bandit      6: Light Machinegun
7: Manufacturer of the GM's Choice   7: GM's Pick 
8: Manufacturer of your choice       8: Your pick
9: Pick a manufacturer, you lucky bastard     9: Reroll.

A Roll List for Shields:
10: No Shield
      10: No capacity
1: Pangolin      1-2-3: Low beginning capacity
2: Maliwan      4-5-6: Medium
3: Hyperion      7-8-9: High
4: Dahl
5: Torgue
6: Tediore
7: Vladof
8: Anshin
9: Bandit

Dungeons and Raids, because nerds:

The Game Master draws a simple (or not so simple) dungeon on squared paper, with two or more loot chests at variable locations and a possible boss.
 
The GM must also take into note your skills and classes, so he can determine if you'll synergize well in the raid/dungeon.

Simple Bosses are something like Badasses or other harder types on enemies, I recommend experimenting with enemies and bosses to maximize the fun that is had


Now how about that SWT LÜT:

When you or your team encounter loot, you will roll a D10 thrice. Once to determine if you get loot, second to determine the manufacturer and third time to determine weapon type/shield capacity/relic level.

You can also sell said loot for money and services.



When you level up:
Add one to your skillstack, which is comprised of Accuracy or crit chance, goes up to 3 stacks, Agility or chance for enemy to miss, goes up to 3 stacks and miscellaneous buffs determined by the GM pre-game.

Rolls! In Combat!:
This system utilizes D10 dice,

Whacking/Shooting:

10: You missed a shot/whack, try again
1: 1.0 weapon damage
2: 1.0 weapon damage
3: 1.0 weapon damage
4: 1.25 weapon damage
5: 1.25 weapon damage
6: 1.25 weapon damage
7: 1.5 weapon damage
8: 1.5 weapon damage
9: 1.5 weapon damage

Crits (you roll these after shooting):

1: No crits
2: No crits
3: No crits
4: Minicrit (add 20 to your damage)
5: Minicrit (add 20 to your damage)
6: Minicrit (add 20 to your damage)
7: Crit (add 30 to damage)
8:
Crit (add 30 to damage)
9: Crit (add 30 to damage)
10: Übercrit (add 50 to damage)