Claptraps
and Bandits (The Inofficial Borderlands Roleplay)
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ECHO
INFO: Name: [Choose name] Gender: [Choose gender] Class: [Choose out of BL2/TPS classes, you can also multiclass via level-up score added to attributes.] CHARACTER INVENTORY: [Roll D10 for weapon manufacturer] [Roll D10 for weapon class] [Roll D10 for shield manufacturer] [Roll D10 for shield capacity] CHARACTER INFO AND BACKSTORY: [Insert realistic, lore friendly backstory fluff for character] |
Marcus
Explains: Rolls! A D9 roll can determine the outcome of your current scenario and in character creation, it can either boost you up or make the beginning of the game very difficult for you. A D10 Roll List for Weapons and Classes: 10: No Weapon 10: No class, so no weapon 1: Dahl 1: Pistol 2: Hyperion 2: Submachine Gun 3: Jakobs 3: Shotgun 4: Torgue 4: Assault Rifle 5: Maliwan 5: Sniper 6: Bandit 6: Light Machinegun 7: Manufacturer of the GM's Choice 7: GM's Pick 8: Manufacturer of your choice 8: Your pick 9: Pick a manufacturer, you lucky bastard 9: Reroll. A Roll List for Shields: 10: No Shield 10: No capacity 1: Pangolin 1-2-3: Low beginning capacity 2: Maliwan 4-5-6: Medium 3: Hyperion 7-8-9: High 4: Dahl 5: Torgue 6: Tediore 7: Vladof 8: Anshin 9: Bandit |
Dungeons
and Raids, because nerds: The Game Master draws a simple (or not so simple) dungeon on squared paper, with two or more loot chests at variable locations and a possible boss. The GM must also take into note your skills and classes, so he can determine if you'll synergize well in the raid/dungeon. Simple
Bosses are something like Badasses or other harder types on enemies, I
recommend experimenting with enemies and bosses to maximize the fun
that is had
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Now
how about that SWT LÜT:
When you or your team encounter loot, you will roll a D10 thrice. Once to determine if you get loot, second to determine the manufacturer and third time to determine weapon type/shield capacity/relic level. You can also sell said loot for money and services. |
When
you level up:
Add
one to your skillstack, which is comprised of Accuracy or crit
chance, goes up to 3 stacks, Agility or chance for enemy to miss, goes
up to 3 stacks and miscellaneous buffs determined by the GM pre-game.
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Rolls!
In Combat!: This system utilizes D10 dice, Whacking/Shooting: 10: You missed a shot/whack, try again 1: 1.0 weapon damage 2: 1.0 weapon damage 3: 1.0 weapon damage 4: 1.25 weapon damage 5: 1.25 weapon damage 6: 1.25 weapon damage 7: 1.5 weapon damage 8: 1.5 weapon damage 9: 1.5 weapon damage Crits (you roll these after shooting): 1: No crits 2: No crits 3: No crits 4: Minicrit (add 20 to your damage) 5: Minicrit (add 20 to your damage) 6: Minicrit (add 20 to your damage) 7: Crit (add 30 to damage) 8: Crit (add 30 to damage) 9: Crit (add 30 to damage) 10: Übercrit (add 50 to damage) |